Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xn2WO-KvcjY-Brcii-VRmsF-OoBhP | 14/14/6 | 79.7 | 1.09 | 2026-07-03 20:37:37 · 30m 58s | |
| CSGO-CA8rY-jawJZ-J4JLr-eHiGy-OfX2Q | 19/16/4 | 85.8 | 1.11 | 2026-07-02 01:14:41 · 31m 26s | |
| CSGO-8fCky-atcVe-RSXhj-jdKRY-euQFE | 33/24/6 | 129.6 | 1.52 | 2026-06-24 21:14:40 · 44m 0s | |
| CSGO-5QWKk-YVjsi-oMnME-UkZhi-G4R4M | 8/18/5 | 57.0 | 0.56 | 2026-06-22 21:21:26 · 35m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.