Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ETuZx-PL6d2-hUDQv-ZCXXO-xvkbN | 14/20/7 | 77.5 | 0.92 | 2026-06-19 17:55:24 · 31m 20s | |
| CSGO-jS5z6-Jw2dt-ZwKCB-NXEFs-nNjeC | 16/13/3 | 78.8 | 1.18 | 2026-06-16 18:01:20 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.