Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nnRHT-JftLK-VsUGw-pooMd-VFJPJ | 13/14/7 | 78.7 | 1.05 | 2026-07-03 18:46:39 · 26m 49s | |
| CSGO-aUO6q-Kwwwn-RcXXc-3Bmt2-cfP7B | 8/17/3 | 41.0 | 0.49 | 2026-07-02 19:23:37 · 31m 42s | |
| CSGO-aB5DR-DkMX5-zT4W9-xksh6-GAzpH | 23/15/5 | 66.5 | 1.27 | 2026-07-02 17:04:10 · 43m 43s | |
| CSGO-NRnTC-LX3hH-nHAku-UEUPf-WtTGQ | 13/14/5 | 65.6 | 0.90 | 2026-06-27 17:37:27 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.