Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3yOKA-tS5iF-c2iYp-AAELt-BWRZQ | 29/19/5 | 127.8 | 1.69 | 2026-07-02 21:01:08 · 42m 16s | |
| CSGO-ry8FS-ABXNS-6piiF-2mZ5T-3krFF | 8/15/3 | 57.1 | 0.76 | 2026-06-30 19:02:44 · 24m 10s | |
| CSGO-cj6F7-YTzrd-BFZTv-JPW2h-6i8LK | 17/17/6 | 88.9 | 1.20 | 2026-06-17 07:35:19 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.