Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vb7oK-xEEX7-vVmsG-fp8rD-EdWXC | 13/17/10 | 69.6 | 1.06 | 2026-06-30 19:32:22 · 37m 29s | |
| CSGO-EZyEa-9vtAb-cKSGv-p6ow2-KeS8N | 22/10/4 | 94.5 | 1.72 | 2026-06-28 21:17:06 · 28m 8s | |
| CSGO-iHH94-mWZh3-cCAnk-i8hsT-XH3JE | 9/16/3 | 48.2 | 0.60 | 2026-06-15 20:08:13 · 32m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.