Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-va9MA-hEJX3-jwyGB-ve2VU-8Q9zP | 14/14/6 | 74.6 | 1.07 | 2026-07-02 12:51:13 · 28m 52s | |
| CSGO-Bhv6Y-JLE3N-uafip-bCcjD-EdWXC | 7/14/0 | 56.9 | 0.50 | 2026-06-29 09:58:00 · 23m 35s | |
| CSGO-JXP5z-nAeWG-D3fEf-GaERO-ObCRE | 13/19/5 | 89.6 | 0.87 | 2026-06-20 13:26:42 · 27m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.