Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OeKkk-i4PoT-mALve-R5WaE-FTBtG | 12/27/9 | 48.0 | 0.53 | 2026-06-26 22:08:00 · 56m 2s | |
| CSGO-xXhHw-wB6Yz-r5J3t-ovv8n-3De4D | 11/16/6 | 50.2 | 0.83 | 2026-06-23 22:35:13 · 42m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.