Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Str3A-yHBiS-y4mE2-yP8Cw-7BLwF | 15/15/2 | 70.0 | 1.02 | 2026-07-03 21:20:46 · 39m 28s | |
| CSGO-ndJQ6-Zd4yR-ihvUo-wTqGW-YvDBM | 11/17/6 | 67.1 | 0.82 | 2026-07-03 14:27:13 · 30m 32s | |
| CSGO-HPM8r-BACrs-P6UxO-kvKvX-75mAL | 9/14/1 | 58.9 | 0.62 | 2026-07-02 20:45:14 · 21m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.