Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9iPi8-CQVOC-cN4ym-7KCQG-5xOhG | de_warden |
12/18/0 | 51.2 | 0.67 | 2026-06-27 00:08:25 · 31m 40s |
| CSGO-eu4Uu-PMJEU-f2PFx-6ft5w-V27vO | 14/15/5 | 74.0 | 1.00 | 2026-06-19 22:45:05 · 33m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.