Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QZf3-vvy8b-bYuhT-EPaNL-5naAB | 13/16/7 | 71.4 | 1.04 | 2026-07-03 16:30:24 · 32m 38s | |
| CSGO-xjsLn-2jHjH-EWkxm-MUaiF-f9hWA | 17/15/2 | 85.6 | 1.15 | 2026-06-27 23:36:50 · 38m 4s | |
| CSGO-V6dwO-ihbyU-NbhpE-DJwKC-n9ROG | 8/16/4 | 46.0 | 0.63 | 2026-06-14 19:07:30 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.