Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R58i4-c4Jxy-2swmH-dxVPV-b6QRO | 17/20/8 | 70.9 | 0.91 | 2026-07-03 17:54:42 · 48m 25s | |
| CSGO-oNQkn-Ck7Xy-oOO4f-KTNny-s2ohH | 22/16/4 | 99.8 | 1.34 | 2026-07-01 11:20:15 · 39m 9s | |
| CSGO-sqsM3-D92yf-RwAi8-AiiX4-wquLA | 25/18/5 | 100.8 | 1.53 | 2026-06-28 10:51:17 · 46m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.