Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7G7Cb-3cWTw-3pqYy-kJnQd-sFzAC | 14/14/3 | 55.1 | 1.03 | 2026-07-04 17:49:11 · 32m 36s | |
| CSGO-zhTMt-qGjxw-heNrx-pUqXT-4kJ9P | 8/15/3 | 51.6 | 0.63 | 2026-07-03 14:09:15 · 27m 26s | |
| CSGO-QsFYY-mnFOT-DyFLG-cfaCL-uxCYN | 14/19/3 | 63.3 | 0.79 | 2026-06-07 20:51:47 · 40m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.