Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UF5Zc-9tF3K-t4Atr-j4pOw-8rP3A | 21/17/2 | 74.4 | 1.08 | 2026-06-30 12:46:33 · 35m 34s | |
| CSGO-c7zcQ-saJZ4-5yBKi-n4YuK-Z9JjC | 7/14/1 | 69.9 | 0.66 | 2026-06-27 10:26:39 · 20m 18s | |
| CSGO-Cqx4A-hGhoa-crX75-Hmr8B-kLGuA | 11/12/9 | 82.6 | 1.16 | 2026-06-25 17:43:45 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.