Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zrr5m-sY2nS-BdTk8-jUFLd-k4yUO | 16/15/4 | 90.6 | 1.14 | 2026-07-05 18:03:52 · 31m 47s | |
| CSGO-YNcvu-raYf8-fHftz-xvBka-VjmbN | 18/15/2 | 79.6 | 1.28 | 2026-07-02 14:30:24 · 34m 9s | |
| CSGO-cYqAd-qaQKR-K2ci5-5jkSr-ECBcO | 13/14/4 | 66.1 | 0.99 | 2026-06-30 18:01:54 · 32m 37s | |
| CSGO-qEmYD-5U5Ys-DFOni-w5EbA-id5yD | 14/19/4 | 77.0 | 0.91 | 2026-06-25 18:31:14 · 35m 58s | |
| CSGO-BXA3E-9hzcD-CbhwT-uVzFb-C6mAL | 19/13/3 | 83.0 | 1.29 | 2026-06-23 20:06:19 · 38m 4s | |
| CSGO-6qc9o-xnTdU-knMm5-neUYs-43JPJ | 20/22/5 | 75.2 | 0.94 | 2026-06-18 11:52:03 · 43m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.