Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iuYRB-ZmWJy-YEfNZ-7GnDF-LKu8O | 23/9/3 | 121.7 | 1.91 | 2026-07-05 16:58:27 · 26m 52s | |
| CSGO-JmtQf-Yj24b-enEHA-7yC6d-84fGH | 17/17/2 | 76.9 | 1.07 | 2026-07-02 23:24:28 · 34m 17s | |
| CSGO-LkQ3p-UxrrD-ivvtP-G8vSN-i84VH | 18/16/4 | 93.0 | 1.23 | 2026-06-22 21:09:43 · 41m 1s | |
| CSGO-VeryE-WD5jM-9vUCU-pYA7q-aCsOH | 16/16/5 | 86.2 | 1.18 | 2026-06-09 03:27:52 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.