Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXOB3-vhMp6-yfVPQ-yLjXf-tDDmQ | 17/15/8 | 66.1 | 1.20 | 2026-07-06 14:48:50 · 39m 2s | |
| CSGO-CKbWS-8YR8A-LZvkM-PoapH-VnUaK | 15/13/4 | 76.8 | 1.20 | 2026-07-02 19:12:16 · 34m 58s | |
| CSGO-X67js-TFkiF-sKoNn-feD4p-eDcEC | 16/16/2 | 72.8 | 0.98 | 2026-07-02 18:30:56 · 37m 38s | |
| CSGO-eHxJY-yU8H4-8pZXn-y69h6-myBcO | 15/13/4 | 69.6 | 1.15 | 2026-07-02 17:50:42 · 32m 39s | |
| CSGO-3zNRp-4Qinc-r6sEO-X9rtG-RJ8CH | 11/23/8 | 52.6 | 0.52 | 2026-06-30 19:28:04 · 47m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.