Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zBiSW-HhLdd-XH6kp-wmHJT-QmztJ | 23/14/5 | 104.4 | 1.59 | 2026-07-01 17:37:15 · 40m 57s | |
| CSGO-uiW6a-LUAWw-i5k9Z-3RGxF-Zy3xK | 11/8/3 | 67.4 | 1.25 | 2026-07-01 14:53:11 · 25m 44s | |
| CSGO-BfXMe-dvaH2-5c4Zs-X6jwy-V2msF | 15/15/6 | 70.8 | 1.17 | 2026-06-28 15:07:12 · 39m 29s | |
| CSGO-3MnJL-HKvn5-yywpW-62pJT-eR9jE | 21/11/5 | 104.7 | 1.61 | 2026-06-28 13:31:53 · 29m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.