Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AZnxJ-7B5PV-y7pYY-vQSXv-7MnQD | 9/17/5 | 71.5 | 0.67 | 2026-07-03 02:28:54 · 30m 40s | |
| CSGO-BFJ74-zxaO2-puWQ5-AeFbA-eosSJ | 11/11/3 | 65.7 | 1.02 | 2026-07-03 02:28:54 · 37m 28s | |
| CSGO-AmCVf-cj3M6-bHFcB-jAtSV-KG6KQ | 20/10/2 | 87.9 | 1.49 | 2026-07-01 18:01:51 · 42m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.