Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Evt4h-LAeXs-8iymX-DNXBy-FB6iL | 13/16/7 | 71.8 | 0.94 | 2026-07-06 02:35:14 · 33m 32s | |
| CSGO-PSeJU-hpcde-RFUOK-Si9MO-hwAAA | 14/13/8 | 88.7 | 1.34 | 2026-07-03 01:45:58 · 28m 3s | |
| CSGO-etQbp-LSBAP-o3p97-JSJ8P-XwJ5O | 16/8/2 | 89.5 | 1.52 | 2026-06-29 22:45:05 · 25m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.