Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FhNWi-a9CNr-HpQAW-C7UWA-JycBN | 20/18/3 | 89.7 | 1.14 | 2026-06-29 13:21:06 · 38m 38s | |
| CSGO-rCnGj-w4WKf-dCa3D-xSKvz-OfDxH | 15/14/4 | 68.3 | 1.05 | 2026-06-09 20:11:44 · 35m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.