Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eaDSe-7rdFK-Ky6dM-KzsEK-vSvPB | 17/23/8 | 65.8 | 0.91 | 2026-07-03 23:12:46 · 49m 40s | |
| CSGO-ZpPmL-rYjGR-SXoTG-fo4x3-ZqDZG | 11/16/7 | 59.8 | 0.86 | 2026-06-28 21:46:17 · 33m 23s | |
| CSGO-VNYuS-ZamMA-Tkh3c-fH4Ac-kESyL | 14/22/6 | 63.3 | 0.77 | 2026-06-28 20:47:26 · 49m 3s | |
| CSGO-cHBwm-npXUQ-CfpYS-5ccDw-oWRKF | 21/21/5 | 80.5 | 1.08 | 2026-06-28 00:13:33 · 47m 59s | |
| CSGO-Yv2S8-nsjF6-AAn2V-Mh9QH-OKNQC | 4/17/4 | 55.1 | 0.31 | 2026-06-27 23:37:25 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.