Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JHVnF-ebTLO-PCUGE-d6o6h-3ErmJ | 15/15/4 | 70.3 | 1.10 | 2026-06-26 21:17:53 · 27m 35s | |
| CSGO-yUjLD-B4T45-tPA2o-WcQ75-ABnkP | 7/18/1 | 52.0 | 0.39 | 2026-06-21 19:03:11 · 29m 13s | |
| CSGO-2Yq7N-TsdBK-wLa82-rzTF4-kAXHK | 12/11/4 | 77.8 | 1.23 | 2026-06-17 18:43:56 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.