Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-POQ3V-pVr4d-GQ5TD-r8xfi-SuHaA | 8/19/4 | 56.0 | 0.56 | 2026-07-04 12:16:39 · 26m 22s | |
| CSGO-hEOUK-Ep9Yi-J25BT-pchyt-efFnK | 6/13/3 | 48.0 | 0.66 | 2026-07-04 11:49:22 · 23m 25s | |
| CSGO-eihuq-2GpTj-GZeEJ-y7WAr-TijDA | 7/21/4 | 43.2 | 0.29 | 2026-07-03 17:45:39 · 26m 53s | |
| CSGO-QDMQW-Padrn-BtHFc-TtA5s-yN9SA | 15/11/4 | 89.8 | 1.48 | 2026-06-28 14:45:22 · 26m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.