Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RD5jY-KLA6O-2GdLs-85wyJ-p8SKF | 16/14/0 | 86.8 | 1.10 | 2026-07-04 20:34:52 · 26m 7s | |
| CSGO-KjGKx-3HYTd-CkfQO-XdC65-iBtKG | 26/18/4 | 83.5 | 1.27 | 2026-06-16 20:48:57 · 46m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.