Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D6a6a-y2OM9-Nyvsk-4cXaM-t8MUD | 10/14/4 | 82.1 | 0.96 | 2026-07-06 13:32:37 · 24m 25s | |
| CSGO-MnbSv-pGeRv-jRuZZ-c9BJn-uE26A | 7/17/4 | 50.8 | 0.46 | 2026-07-03 14:20:17 · 32m 56s | |
| CSGO-KFYP9-t6kGP-X9nTB-N53an-93aNE | 18/9/5 | 96.3 | 1.64 | 2026-07-01 16:17:56 · 24m 57s | |
| CSGO-3Aus6-dTMM7-CuXui-oeoMk-PDeKP | 17/15/3 | 96.7 | 1.16 | 2026-06-29 13:35:30 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.