Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TpqOK-6eBSQ-pAuOG-yZFmH-oJpxA | 18/9/5 | 96.1 | 1.64 | 2026-07-03 02:38:50 · 27m 47s | |
| CSGO-keoa4-PB5BW-FwbAa-A29OT-MQCmQ | 21/12/3 | 105.9 | 1.61 | 2026-06-29 22:59:56 · 29m 33s | |
| CSGO-e6bzK-NKKYp-o2SCr-GVZOH-FJiPK | 19/18/5 | 104.1 | 1.23 | 2026-06-19 15:44:26 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.