Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MZDnW-T4N5f-GGHf7-oqp4H-9mnpQ | 13/16/5 | 66.5 | 0.89 | 2026-07-06 17:13:46 · 40m 22s | |
| CSGO-i52sx-JXd9o-reNrB-ddGrr-MWjXM | 12/15/0 | 63.4 | 0.92 | 2026-07-01 18:39:36 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.