Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cvqWw-m6ebt-a9iwF-NM64j-wO8WB | 7/9/2 | 51.3 | 0.91 | 2026-07-03 21:30:02 · 19m 51s | |
| CSGO-BG5kr-jKC4d-rFos8-PPWtW-EQM6H | 15/17/4 | 80.0 | 0.97 | 2026-06-29 18:26:54 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.