Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJodh-55cPU-mRoxF-22Ch6-myBcO | 13/21/5 | 67.5 | 0.87 | 2026-07-02 21:58:06 · 35m 12s | |
| CSGO-AyYpe-CRPiF-wi9Zn-QC7Gq-aXnMC | 17/12/6 | 87.4 | 1.36 | 2026-07-02 21:16:42 · 36m 37s | |
| CSGO-5kS6h-HxSwj-SUM9Q-dj6iG-5HQRO | 16/15/9 | 107.9 | 1.34 | 2026-06-30 12:54:58 · 31m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.