Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rtvdj-zz93X-6kjd3-RwZhh-SuHaA | 12/14/3 | 61.9 | 0.89 | 2026-07-02 18:07:03 · 33m 56s | |
| CSGO-8Hvdc-QzfsY-Lmar7-nUDxp-AsFiJ | 15/22/9 | 60.0 | 0.83 | 2026-06-14 21:14:08 · 46m 32s | |
| CSGO-hBqLL-puQAy-qsjzY-davbv-JCjjD | 18/14/5 | 82.2 | 1.27 | 2026-06-14 20:26:40 · 37m 45s | |
| CSGO-rz899-ZhTG5-TryXQ-sWkpt-j34uC | 13/12/8 | 76.5 | 1.19 | 2026-06-14 19:44:21 · 39m 17s | |
| CSGO-msrK6-SOFvB-tE7Lb-C8YaA-aKV5F | 23/17/3 | 101.9 | 1.47 | 2026-06-14 19:07:30 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.