Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvuZ6-2eZ8w-OFDoe-chSJs-aCsOH | 22/18/5 | 100.3 | 1.40 | 2026-06-25 14:29:28 · 38m 45s | |
| CSGO-Xb5KA-js28c-cfkOT-3XmeG-dJxsP | 6/17/7 | 45.8 | 0.58 | 2026-06-17 18:48:53 · 33m 32s | |
| CSGO-Y3Fzk-2BrZO-twp5P-n6aAq-nrXwP | 11/11/4 | 53.5 | 0.91 | 2026-06-14 18:58:28 · 28m 18s | |
| CSGO-WkYY3-BE9nW-St7rv-KOJkC-YJxsP | 13/7/11 | 103.4 | 1.61 | 2026-06-09 18:40:46 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.