Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4tjVk-OQckD-OUVss-JAZPy-9rVrC | 24/5/2 | 130.4 | 2.11 | 2026-07-02 16:17:43 · 29m 25s | |
| CSGO-GmUMq-e5Pf2-HQx6t-uZt6V-T6TvD | 15/10/2 | 71.1 | 1.23 | 2026-07-01 09:13:24 · 33m 6s | |
| CSGO-MWztr-SP2Jn-kEn2p-wtA3s-BWRZQ | 19/16/3 | 81.9 | 1.22 | 2026-06-26 22:04:00 · 40m 24s | |
| CSGO-2L6uV-hBZea-EdSqJ-GPK66-t9H5O | 24/15/1 | 88.9 | 1.50 | 2026-06-26 11:45:42 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.