Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LfxHv-uceuK-Ch5b3-D8VBP-qHBxH | 13/9/5 | 102.2 | 1.42 | 2026-07-03 07:14:03 · 25m 8s | |
| CSGO-NPrHd-NZrCS-9ocO2-cFjiO-THTCP | 15/17/8 | 76.6 | 1.08 | 2026-07-03 06:29:47 · 30m 18s | |
| CSGO-e2UrW-bzpBW-Yb8op-d6EwV-rPdKP | 23/8/4 | 132.7 | 2.07 | 2026-07-03 06:01:00 · 25m 43s | |
| CSGO-Twi8F-XOtSo-QX9sb-8RyOZ-NGXbD | 28/8/3 | 139.6 | 2.10 | 2026-06-29 04:14:13 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.