Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o5PJT-au875-Y4D2d-5cYkW-J6BxH | 19/16/5 | 84.2 | 1.20 | 2026-07-05 09:55:52 · 31m 56s | |
| CSGO-yASCC-oE6kM-KsJ6Z-2eJZc-pkiaB | 14/14/3 | 83.7 | 1.01 | 2026-07-03 17:36:15 · 32m 16s | |
| CSGO-HWVOX-MRhTe-fdPJc-JPeHt-YDERE | 13/16/3 | 82.0 | 0.94 | 2026-06-13 08:09:57 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.