Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-97JmH-vwQtZ-OtVDB-UUBby-vVkDA | 23/16/5 | 124.9 | 1.55 | 2026-07-07 18:40:18 · 28m 23s | |
| CSGO-pdKoi-5j24t-7pjG9-eMHx3-OLJzN | 27/12/4 | 129.4 | 1.96 | 2026-07-07 18:04:00 · 25m 45s | |
| CSGO-wXQuf-nizhL-orRkX-vwsRm-aiZtH | 6/16/2 | 70.4 | 0.36 | 2026-07-05 18:19:27 · 24m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.