Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4itiP-Nqiut-9rJxL-o8quG-9cEZG | 42/23/5 | 139.5 | 1.86 | 2026-07-03 22:23:01 · 44m 8s | |
| CSGO-xs2J3-Boxa9-zzbYk-DnWur-Bht4N | 19/14/4 | 108.3 | 1.44 | 2026-07-03 20:01:54 · 26m 35s | |
| CSGO-mkZh9-z7szj-PLVbL-a2fa5-HfoAL | 9/16/6 | 70.3 | 0.66 | 2026-06-30 17:33:11 · 32m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.