Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rajyn-5oV3r-NAGH7-ZQNfG-VdvLA | 22/18/6 | 88.3 | 1.29 | 2026-07-06 19:46:17 · 39m 12s | |
| CSGO-eyo3Q-t9noB-29uUz-Rb9ej-WifiK | 28/18/10 | 89.0 | 1.45 | 2026-07-02 18:58:44 · 44m 12s | |
| CSGO-zXutQ-2FEOp-3QXi9-6TKML-wHZkF | 20/18/2 | 69.0 | 1.13 | 2026-06-29 18:34:40 · 35m 22s | |
| CSGO-O6HPW-irdqC-yCRa2-GNPwT-M7pxA | 16/17/3 | 75.0 | 1.07 | 2026-06-27 21:26:36 · 31m 14s | |
| CSGO-Bthyz-VPhaV-XKzCT-s9XHD-Gd5FP | 17/15/4 | 79.0 | 1.07 | 2026-06-26 21:41:55 · 33m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.