Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tskFw-7K3SY-8BEzp-73zpi-6i8LK | 17/7/0 | 92.8 | 1.52 | 2026-07-06 05:11:11 · 29m 1s | |
| CSGO-NZAyX-8dGcA-U23O8-SzGWQ-ZR9jE | 13/14/6 | 87.4 | 1.07 | 2026-07-04 09:16:20 · 31m 43s | |
| CSGO-UCtWe-Vzm6S-yQnTy-sJtzG-wcpmJ | 14/5/5 | 91.6 | 1.79 | 2026-06-27 04:35:13 · 23m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.