Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q3N82-MmJhS-asYKe-8UJ3H-9Sm6J | 17/15/8 | 87.1 | 1.30 | 2026-07-05 13:13:07 · 34m 40s | |
| CSGO-yfcpc-Ksuqv-2sMOC-Uacya-YPVeL | 27/22/9 | 104.0 | 1.52 | 2026-07-02 18:24:26 · 44m 15s | |
| CSGO-inViF-FSbt7-pW4Xr-v2nCv-CrahQ | 12/22/10 | 77.0 | 0.84 | 2026-06-21 01:20:17 · 49m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.