Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-drhQU-fwqav-JrfRn-GcZ9y-OCjjD | 15/16/3 | 89.0 | 1.17 | 2026-06-28 07:32:29 · 33m 22s | |
| CSGO-8OEo6-QYt57-pM8yA-iKB65-Wz23L | 17/15/2 | 94.9 | 1.22 | 2026-06-28 00:53:25 · 31m 4s | |
| CSGO-VeryE-WD5jM-9vUCU-pYA7q-aCsOH | 11/13/1 | 62.4 | 0.83 | 2026-06-09 03:27:52 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.