Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yRUjJ-BqTXT-OeTLG-dKkRF-KKTFE | 15/18/7 | 84.6 | 1.05 | 2026-07-03 20:53:12 · 39m 23s | |
| CSGO-xWpez-wBKWK-EzHVc-ETJOK-9mnpQ | 27/14/4 | 116.8 | 1.77 | 2026-07-03 20:11:36 · 38m 15s | |
| CSGO-U2FDB-EEuwY-J9vtS-v7MQu-yCfyC | 21/25/9 | 83.8 | 1.01 | 2026-07-03 19:13:28 · 50m 24s | |
| CSGO-iBYZq-Cpkdn-Z88tp-u7UCw-O3SyL | 9/15/4 | 53.0 | 0.74 | 2026-07-03 18:11:51 · 32m 46s | |
| CSGO-6XqFw-fRYBU-BbWuR-5N2WS-EG6KQ | 11/17/2 | 61.1 | 0.73 | 2026-07-03 17:36:08 · 32m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.