Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hGXwz-JaQSO-CkXJA-QSimA-QzBND | 27/15/5 | 106.5 | 1.61 | 2026-07-01 18:42:29 · 33m 52s | |
| CSGO-WnPnk-uPjQa-JcDes-8tRna-KQM6H | 14/8/1 | 72.5 | 1.41 | 2026-06-17 21:51:11 · 26m 48s | |
| CSGO-PraZV-pPL6h-R4odv-GUkp4-mAd7L | 16/15/8 | 78.1 | 1.20 | 2026-06-16 20:03:48 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.