Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h4t6S-wpTM7-PZaGB-BFZkC-cpEVF | 10/13/5 | 75.9 | 0.95 | 2026-07-01 19:03:31 · 25m 14s | |
| CSGO-akbt5-5hPtt-aqxSq-V8QRP-ObCRE | 13/17/3 | 76.8 | 0.94 | 2026-06-30 20:07:18 · 30m 31s | |
| CSGO-fmadd-Axaa5-oAiKW-55kAC-3oZEC | 20/12/5 | 104.4 | 1.75 | 2026-06-30 19:40:58 · 23m 36s | |
| CSGO-nD4ok-VkAp2-SD6LD-odzHF-NyCJC | 17/13/4 | 87.1 | 1.39 | 2026-06-30 18:23:54 · 34m 37s | |
| CSGO-ovwNX-TN6TP-ENWbH-Kwxtd-wErmJ | 14/15/7 | 101.0 | 1.14 | 2026-06-24 15:43:58 · 25m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.