Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LTQke-ZCsEn-FdNv2-5oChU-j7xbE | 11/11/8 | 64.7 | 1.08 | 2026-07-06 18:33:01 · 32m 20s | |
| CSGO-6GC6b-fXmvA-K6Vii-Mz2U4-hBnUE | 7/6/1 | 39.5 | 0.97 | 2026-07-02 17:23:43 · 21m 55s | |
| CSGO-xJJdj-oEM6B-wUK9h-aS8q7-t9H5O | 18/18/6 | 86.8 | 1.22 | 2026-06-26 16:38:44 · 38m 3s | |
| CSGO-ezesL-YZw3e-hwhdY-bEK6b-fj5ZJ | 19/11/3 | 104.9 | 1.62 | 2026-06-12 09:39:28 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.