Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-in3id-zJWs2-E7LKH-DGXur-3rP3A | 8/15/3 | 53.2 | 0.59 | 2026-06-29 16:16:04 · 36m 2s | |
| CSGO-DrFcj-cQSmv-bx9Kx-Eynf6-TLJzN | 22/20/4 | 79.7 | 1.00 | 2026-06-28 19:39:21 · 51m 2s | |
| CSGO-yGkK9-sCTTO-kqqSh-KQHKE-pdBpF | 21/10/7 | 129.5 | 1.80 | 2026-06-26 21:34:21 · 27m 48s | |
| CSGO-OC3fe-vAPEB-fFO4k-dmcUz-KquaL | 20/16/8 | 103.7 | 1.38 | 2026-06-14 17:54:46 · 36m 0s | |
| CSGO-vzjpF-eSvRa-UXtcW-TGo3D-fS5KQ | 16/15/2 | 91.7 | 1.14 | 2026-06-12 19:05:22 · 30m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.