Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-otodm-iYwxP-fODHu-sse9e-2PDRE | 12/10/3 | 80.5 | 1.24 | 2026-06-29 17:01:37 · 27m 50s | |
| CSGO-PypMx-yJQyB-ZBFjk-qPLpW-FHtdA | 19/11/3 | 133.6 | 1.82 | 2026-06-28 15:41:01 · 23m 57s | |
| CSGO-KL4Tu-o9Ss2-6vnSi-9uNzz-VWJeB | 10/13/4 | 58.7 | 0.90 | 2026-06-26 17:45:49 · 27m 47s | |
| CSGO-aFX77-mf8B7-nfHdG-OOyTr-MWjXM | 18/13/3 | 84.9 | 1.24 | 2026-06-26 17:10:44 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.