Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Mfe7-PpDvm-SyF8C-XNBO6-Mzi5P | 24/13/6 | 120.0 | 1.76 | 2026-06-25 20:05:57 · 34m 43s | |
| CSGO-jkNED-S8iPE-FGLkT-JHOWG-NcHLH | 18/17/6 | 92.0 | 1.17 | 2026-06-25 19:27:16 · 34m 7s | |
| CSGO-dbWNr-d6HKJ-dVyLL-89t33-LeYwP | 12/17/5 | 75.3 | 0.78 | 2026-06-23 20:56:30 · 30m 56s | |
| CSGO-YJsWZ-N4LOP-kYVeN-wTEEp-XsONN | 18/14/5 | 57.8 | 1.02 | 2026-06-22 19:29:37 · 56m 24s | |
| CSGO-EwTo8-i5w6J-RAVoF-CsAtK-ZxqFF | 11/15/0 | 62.2 | 0.83 | 2026-06-13 21:32:43 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.