Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDhNe-n8L8z-Q5Yzd-dLHie-pPocG | 11/19/3 | 58.2 | 0.65 | 2026-07-05 19:06:33 · 36m 24s | |
| CSGO-BZf3O-UHMkx-cGKKv-46ziP-377GJ | 20/16/6 | 94.2 | 1.30 | 2026-07-01 17:53:53 · 40m 4s | |
| CSGO-rcyRv-h9Kcx-AbEA6-JFads-e3AkE | 11/21/6 | 67.6 | 0.72 | 2026-06-29 17:39:28 · 40m 13s | |
| CSGO-5Ak88-azyph-CCXvt-29Pno-qWHzN | 14/13/7 | 90.5 | 1.28 | 2026-06-29 16:54:26 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.