Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pV8Oe-bnG5p-9XTBk-nLvdZ-R7pxA | 8/10/6 | 62.3 | 0.95 | 2026-06-29 19:03:37 · 37m 36s | |
| CSGO-a9pe7-mR8LV-HZ3oW-33vxX-75mAL | 13/16/4 | 70.1 | 0.75 | 2026-06-28 14:55:32 · 31m 21s | |
| CSGO-8xL9f-VFnS9-nqZAU-E2y7J-xcvaL | 18/12/2 | 82.3 | 1.30 | 2026-06-25 19:03:47 · 31m 9s | |
| CSGO-8fYfr-CrCwG-4phFc-dKdtD-VUeZH | 12/15/0 | 75.5 | 0.92 | 2026-06-06 18:57:13 · 21m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.