Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vOb9D-4KTXa-Nk4HC-D3K4r-724BO | 14/15/0 | 78.8 | 1.03 | 2026-06-30 17:16:38 · 27m 41s | |
| CSGO-u4D5Y-3DEnm-zORmQ-cewZa-UjenL | 26/14/5 | 98.0 | 1.65 | 2026-06-25 16:19:50 · 35m 12s | |
| CSGO-CxHOU-55SsN-6yiUd-Nx7SF-kosSJ | 21/18/9 | 94.6 | 1.31 | 2026-06-22 17:55:55 · 41m 14s | |
| CSGO-RodeF-9iZZw-PMGG3-Rxvk5-2VkDA | 22/13/2 | 121.3 | 1.75 | 2026-06-22 17:21:21 · 30m 15s | |
| CSGO-3RZNu-UuDUe-UkTGB-Z7nTJ-YSEdH | 17/10/6 | 99.7 | 1.54 | 2026-06-22 16:48:08 · 26m 28s | |
| CSGO-jdDXJ-V5ecx-FqONS-4ptUP-WwrBE | 29/19/5 | 90.6 | 1.38 | 2026-06-18 17:11:18 · 48m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.